Donnerstag, 11. Januar 2007
unser neuer beitrag
thickenedgreenteam, 18:07h
game elements
1.) selection of gadgets (photocamera, clothes, objects you gain through the game)
2.) places to go (library, museum, theatre, government buildings, churches,...)
3.) encounters (politicians, priests, famous people in general, opponents and Martina as well)
GAME learning outcomes & motivation for the players
1.) The player gains technical knowledge about cameras& styling during different epoches. Player gets motivated because he has to make better photos than the others, and he has to dress in the right way to adapt to the people of the specific epoche.
2.) The player gets information about people and historical events that he needs to complete his missions. Besides he gets an inside into culture and architecture in history.
3.) The player learns about forms of society and roles certain people play in an epoche. Some people the player meets have information which is crucial to the mission.
1.) selection of gadgets (photocamera, clothes, objects you gain through the game)
2.) places to go (library, museum, theatre, government buildings, churches,...)
3.) encounters (politicians, priests, famous people in general, opponents and Martina as well)
GAME learning outcomes & motivation for the players
1.) The player gains technical knowledge about cameras& styling during different epoches. Player gets motivated because he has to make better photos than the others, and he has to dress in the right way to adapt to the people of the specific epoche.
2.) The player gets information about people and historical events that he needs to complete his missions. Besides he gets an inside into culture and architecture in history.
3.) The player learns about forms of society and roles certain people play in an epoche. Some people the player meets have information which is crucial to the mission.
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