Donnerstag, 18. Januar 2007
Tutorial
Tutorial details:
The user chooses whether to do a tutorial before starting to play or not.
Structure: player is in a game situation and the instructor (who is the boss of the newsmagazine) gives him orders. The friendly colleague shows him how to solve different tasks.


User documentation& Installation: attached booklet that describes how to install the game and informs about the structure of the game, tasks, aims, …(including pictures to give examples)
Support: website: www.thefluxcompensator.com that provides a forum for game players.
If the player has any further difficulties can use our hotline or email.

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Sound
Sound effects required and suggested music score

Sound is an important element of our game. The player gets crucial information about the missions in conversations with his boss and different informants. He can also overhear secret meetings and conversations of important people.

Our player travels back in time to various ages. The music score should give a feeling for the different ages. Famous for his motion picture soundtracks, Hans Zimmer is our first choice for our score. We plan to release the score on CD together with other merchandise products.

For our time travel scenes we need a special, dramatic sound.
In general, sound gives the player important feedback about his actions and warns him about upcoming events.

The music format of our choice is mp3, which is supported by our game engine.

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